Interface MeshShapeBuffer

New optimized Mesh buffer: combines all Vertices, Edges and Face triangles in one buffer

Hierarchy

  • MeshShapeBuffer

Properties

edgesBuffer: number[]
lineEdgesInfo: MeshInfo[]
triangleIndices: number[]
triangleNormals: number[]
triangleUVs: number[]
trianglesInfo: MeshInfo[]
trianglesVertexColors: number[]
trianglesVertices: number[]
verticesBuffer: number[]
verticesInfo: MeshInfo[]

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